Zusammen mit Lena Gerdes und Manuel Scholz-Wäckerle untersucht Jens Schröter den Zusammenhang zwischen Computerspielen und ökonomischen Modellformen und wie man mit Computerspielen und Simulationen alternative Ökonomien erforschen, erfahren und verbessern kann. Hier geht es zum Text!
Developing esthesis in Virtual Reality: cartographies of students’ sensitive experiences through Art
This project aims to map students’ sensitives experiences from their exploration with virtual reality (VR) technology through artistic practices, at first viewing VR videos and then creating 3D objects within a virtual environment. In this regard, this study seeks to contribute to Arts and interdisciplinary education within the scope of Brazilian education and in line with STEAM (Science, Technology, Engineering, Arts and Mathematics) education.
The following objectives will be pursued:
a) to map students’ artistic experiences upon implementation of VR technology through face-to-face and remote learning;
b) to carry out a theoretical and poetic mapping of works and projects that use VR in their artistic processes;
c) to create head-mounted displays (HMD’s) through craft assembly;
d) to plan and perform practical artistic activities using virtual reality with students
(Bild: by Roberta Gerling Moro)
The late 1980s and early 1990s were a time of great importance in media history. The potential of networked computers in transforming society became clearer but it was still an open question, in which directions the development would go. This lead to various imaginaries about possible the futures of so-called ‚new media‘. The contributions of the book discuss these imaginaries and provide valuable insights into their media historical context. To illustrate how processes of imagining new media at the time worked, the book also features articles on the interactive television project Piazza virtuale from 1992 by the media artist-group Van Gogh-TV. Piazza virtuale aimed to dissolve the boundaries between the public sphere and a ‘new’ experience of using television based on telepresence and interaction. Today more or less forgotten, Piazza virtuale thus became an early realization of the idea of a new interactive and networked communication medium in that time period.
USPs
· The book addresses the intensively debated topic of imagination and sociotechnical imaginaries in relation the discourses on ‘New Media’.
· An important contribution to the history and theory of media art and of the prehistory of digital culture.
· First anthology on the Piazza virtuale-project by Van Gogh TV (1992).
· Contains exclusive Interview with Van Gogh TV.